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StartSound: Difference between revisions
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{{ | {{Flag | ||
Specifies | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}},{{Categ|art(md).ini}} | |||
|values={{Values|strings|Names of [[Sound]]s}} | |||
|default=none | |||
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}} | |||
|ts=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a [[SuperWeaponTypes]] with {{f|Type|ForceShield|link}} set.<br> | |||
sound to play when the voxel anim is created <b>(Voxel Debris types)</b> | |||
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]]) |
Latest revision as of 00:18, 8 October 2024
Flag: | StartSound |
File(s): | Rules(md).ini,art(md).ini |
Values: | Strings: Normal text. (Limited to: Names of Sounds) |
Default: | none |
Applicable to: | SuperWeaponTypes, Animations,VoxelAnims |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponTypes with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types)
sound to play when the Animations Playing (Art.ini,Artmd.ini)