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StartSound

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For SuperWeaponType

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Only used for Type=ForceShield super weapon to play a sound effect when it is activated.

For VoxelAnims and Animation

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): rules(md).ini for VoxelAnims, art(md).ini for Animations
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: VoxelAnims, Animations


The sound effect played when a (Voxel) Animation is initially created.

Notes

For non-Voxel Animations, Report is more commonly used to specify the sound, with the following rule:

  • For an Animation's sound effect, first look for StartSound.
    • If it exists, use it and exit.
    • If not, then try to find Report.

Since the few instances of using StartSound on Animation did not actually appear until the art.ini of Red Alert 2, this might be a version compatibility measure by Westwood.

See Also