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OmniFire: Difference between revisions

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m Replacing Template:TTL with Template:F.
 
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values=boolean
|special=None
|default=no
|default=no
|types={{Categ|Weapon|Weapons}}
|types={{Categ|Weapon|Weapons}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}


If set, the unit firing this weapon does not have to turn towards the target to fire, usually in an assumption that either the projectile can home in on it. Used, among other things, for the Dreadnaught and Aegis in RA2, since their missiles can turn freely.
If set to yes, the unit firing this weapon does not have to turn to face its target before firing, usually under the assumption that the projectile can home in on the target (for example, the Dreadnaught and Aegis in {{Ra2}}, since their missiles turn freely under their own power after being fired).
 
Another possible use is if the weapon also has {{f|AreaFire|yes|link}} set but is not fired by deploying the unit.
 
If the weapon is not a homing weapon then the weapon will be fired directly at the target, ignoring the firing unit's facing and that of its turret (if any).
 
{{Bugs}}
If a [[VehicleType]] is set to deploy to fire its {{f|Secondary|link}} weapon but it has {{f|OmniFire|yes|link}} set on its {{f|Primary|link}} weapon then, when it deploys, it will actually fire its {{f|Primary|link}} weapon at the ground (repeatedly).

Latest revision as of 08:23, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OmniFire
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set to yes, the unit firing this weapon does not have to turn to face its target before firing, usually under the assumption that the projectile can home in on the target (for example, the Dreadnaught and Aegis in Red Alert 2, since their missiles turn freely under their own power after being fired).

Another possible use is if the weapon also has AreaFire=yes set but is not fired by deploying the unit.

If the weapon is not a homing weapon then the weapon will be fired directly at the target, ignoring the firing unit's facing and that of its turret (if any).

Bugs/Side-Effects/Unexpected Limitations

If a VehicleType is set to deploy to fire its Secondary weapon but it has OmniFire=yes set on its Primary weapon then, when it deploys, it will actually fire its Primary weapon at the ground (repeatedly).