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ChronoBeam: Difference between revisions

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Rewrite
Nighthawk200 (talk | contribs)
m Flag value.
 
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|values=strings (Names of Animations)
|special=None
|default=null
|default=null
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
|ra2obsolete=yes
}}
}}
{{Obsolete}}


Is supposed to specify an animation that is played when a Super Weapon with <tt>[[Type]]=ChronoSphere</tt> is fired, but actually doesn't do anything.
Is supposed to specify an animation that is played when a Super Weapon with <tt>[[Type]]=ChronoSphere</tt> is fired, but actually doesn't do anything.

Latest revision as of 11:33, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChronoBeam
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General

Logic related to ChronoBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Is supposed to specify an animation that is played when a Super Weapon with Type=ChronoSphere is fired, but actually doesn't do anything.