ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DominatorSecondAnim: Difference between revisions
Jump to navigation
Jump to search
Rewrite |
Nighthawk200 (talk | contribs) m Template Updated |
||
Line 3: | Line 3: | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=integers | |values=integers | ||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
| | |yr=yes | ||
|rp=yes | |||
}} | }} | ||
Specifies the second animation played when a super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated. Both this animation and <tt>[[DominatorFirstAnim]]</tt> are played at the same time. | Specifies the second animation played when a super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated. Both this animation and <tt>[[DominatorFirstAnim]]</tt> are played at the same time. |
Latest revision as of 17:58, 4 March 2007
Flag: | DominatorSecondAnim |
File(s): | Rules(md).ini |
Values: | integers |
Default: | null |
Applicable to: | General |
Specifies the second animation played when a super Weapon with Type=PsychicDominator is activated. Both this animation and DominatorFirstAnim are played at the same time.