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BarrelExplode: Difference between revisions

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{{Flag
{{Flag
|name=BarrelExplode
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of Animations)
|values=string (name of [[Animation]])
|special=None
|default=none
|default=null
|types={{FlagMoved|TS/FS/RA2}}
|types={{FlagMoved|TS/RA2}}
|ts=yes
|games=[[TS]], [[RA2]], [[YR]]
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies an animation that is played when a barrel explodes. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crates animation", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless.
This flag specifies an [[Animation]] that is played when an [[OverlayType]] with {{f|Explodes|yes|link}} is destroyed.

Latest revision as of 07:27, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelExplode
File(s): Rules(md).ini
Values: string (name of Animation)
Default: none
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


This flag specifies an Animation that is played when an OverlayType with Explodes=yes is destroyed.