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Temporal: Difference between revisions

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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values=boolean
|special=None
|default=no
|default=no
|types={{Categ|Warhead|Warheads}}
|types={{Categ|Warhead|Warheads}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Revision as of 22:27, 4 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Temporal
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Warheads


If set, the target will get "frozen" and gradually erased from time. A frozen unit is unable to do anything or get affected by any other weapon. The unit using such a warhead must stand still and keep firing until the target is erased, otherwise the target will unfreeze unharmed.

The delay necessary to erase an object depends on the weapon's Template:TTL - the bigger the damage, the shorter the delay.

The affected unit is rendered transparent, and an animation specified by [[[:Template:TTL]]]Template:TTL is played over it.

Attaching a Template:TTL to such a warhead causes an Internal Error when it detonates.

Objects that have Template:TTL cannot be affected by such a warhead.