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IsAlternateColor: Difference between revisions

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updated due to pd's post
Pd (talk | contribs)
same change here
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If both this flag and <tt>[[IsElectricBolt]]=yes</tt> are set, the electric bolt will be drawn in alternate colors; this is the effect seen when you overcharge a Tesla Coil.
If both this flag and <tt>[[IsElectricBolt]]=yes</tt> are set, the electric bolt will be drawn in alternate colors; this is the effect seen when you overcharge a Tesla Coil.


The default colors, according to pd, are taken from palette.pal's position #5 (0x05, yellow) as well as white (hardcoded).
The default colors, according to pd, are taken from '''palette.pal'''<nowiki>'</nowiki>s position #5 (0x05, yellow) as well as from position #15 (0x0F, white).

Revision as of 18:41, 15 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsAlternateColor
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons


If both this flag and IsElectricBolt=yes are set, the electric bolt will be drawn in alternate colors; this is the effect seen when you overcharge a Tesla Coil.

The default colors, according to pd, are taken from palette.pal's position #5 (0x05, yellow) as well as from position #15 (0x0F, white).