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IsAlternateColor: Difference between revisions
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same change here |
Nighthawk200 (talk | contribs) m Template updated |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 16:44, 10 March 2007
Flag: | IsAlternateColor |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If both this flag and IsElectricBolt=yes are set, the electric bolt will be drawn in alternate colors; this is the effect seen when you overcharge a Tesla Coil.
The default colors, according to pd, are taken from palette.pal's position #5 (0x05, yellow) as well as from position #15 (0x0F, white).