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EMPulseCannon: Difference between revisions
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This tag makes - if set to "yes" - the | This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon. | ||
Once the | Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.<br> | ||
The | The first building to be found to be an EMP cannon will fire the EMP and play the corresponding animations. | ||
Revision as of 17:04, 5 March 2007
Flag: | EMPulseCannon |
File(s): | Rules(md).ini |
Values: | Boolean |
Special Values: | None |
Default: | no |
Applicable to: | BuildingTypes |
This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.
Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The first building to be found to be an EMP cannon will fire the EMP and play the corresponding animations.