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IonCannonDamage: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template Updated. RP Note added.
Nighthawk200 (talk | contribs)
Updated.
Line 1: Line 1:
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|ini=rules}}
|values=unsigned integers
|values={{values|unsigned integers}}
|special=None
|special=None
|default=0 ?
|default=0 ?
Line 10: Line 10:
|ets=yes
|ets=yes
|rp=yes
|rp=yes
|ra2obsolete=yes
}}
}}
{{Obsolete}}


In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games.
In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games.

Revision as of 12:11, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonDamage
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: None
Default: 0 ?
Applicable to: CombatDamage

Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.

RockPatch Info

If you are using a Super Weapon with Template:TTL in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with Template:TTL.