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Difference between revisions of "SizeLimit"
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Nighthawk200 (talk | contribs) m (Template Updated) |
(0054D10A because of this if bigger than 2) |
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In RA1/TS, there was no such flag, and the transport size limit was hardcoded to 1. In RA1, all objects, including vehicles, were hardcoded to act as if they had <tt>[[Size]]=1</tt> , while in TS, vehicles were hardcoded not to behave as passengers, and the infantry was again treated as <tt>[[Size]]=1</tt>. | In RA1/TS, there was no such flag, and the transport size limit was hardcoded to 1. In RA1, all objects, including vehicles, were hardcoded to act as if they had <tt>[[Size]]=1</tt> , while in TS, vehicles were hardcoded not to behave as passengers, and the infantry was again treated as <tt>[[Size]]=1</tt>. | ||
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+ | {{Bugs}} | ||
+ | Giving a vehicle with <tt>Size</tt> smaller than <tt>SizeLimit</tt> of an amphibiuos transport a <tt>SizeLimit</tt> bigger than 2 (i.e. can load actual tanks)will result in a seemingly random crash when ordered to enter said transport. <tt>(RA2 Eip:0054D10A)</tt> |
Latest revision as of 11:24, 27 February 2017
Flag: | SizeLimit |
File(s): | Rules(md).ini |
Values: | integers |
Default: | 0 |
Applicable to: | VehicleTypes, AircraftTypes |
In RA2/YR, SizeLimit= determines the maximum Size= of a unit that is allowed to enter this unit as a passenger.
In RA1/TS, there was no such flag, and the transport size limit was hardcoded to 1. In RA1, all objects, including vehicles, were hardcoded to act as if they had Size=1 , while in TS, vehicles were hardcoded not to behave as passengers, and the infantry was again treated as Size=1.