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Adding A Cameo: Difference between revisions
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m Reworking the Tutorials order... |
m Added RA2's cameo size. Please put TS's in too. |
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Cameos have to be in [[SHP]] format. If you want to convert a PCX (PNG, JPG, etc. also work) image to SHP, see [[XCC Mixer file conversion#PCX .3E SHP|Converting PCX to SHP]]. | Cameos have to be in [[SHP]] format. If you want to convert a PCX (PNG, JPG, etc. also work) image to SHP, see [[XCC Mixer file conversion#PCX .3E SHP|Converting PCX to SHP]]. | ||
Please note the cameo needs to be a 60x48 image when adding one for RA2 and YR. It is unknown what side-effects result from making a smaller and/or larger cameo. | |||
Once you have the SHP file, let's call it {{Tt|example.shp}}, you need to tell the game to use it: | Once you have the SHP file, let's call it {{Tt|example.shp}}, you need to tell the game to use it: |
Revision as of 12:29, 2 July 2018
Cameos have to be in SHP format. If you want to convert a PCX (PNG, JPG, etc. also work) image to SHP, see Converting PCX to SHP. Please note the cameo needs to be a 60x48 image when adding one for RA2 and YR. It is unknown what side-effects result from making a smaller and/or larger cameo.
Once you have the SHP file, let's call it example.shp, you need to tell the game to use it:
- Open the art(md).ini file.
- Find the unit that should be using this cameo.
- Edit its section so that the line
Cameo=whatever
looks like
Cameo=example
(the game automatically adds the .shp extension.)
- There, you just told the game to look for your file and use it as a cameo for that unit.
Now you have to put the file somewhere where the game can find it. See How to put your files in the game.