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ShadowIndex: Difference between revisions

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{{flag|files={{Categ|Art(md).ini}}|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
{{flag|files={{Categ|Art(md).ini}}|ra2=yes|yr=yes|ares=yes}}[[Category:Gameslist not complete]]
Only applies to objects with voxel images, and voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. ShadowIndex= allows you to make the game draw the shadow based on either the body or the rotors.
Only applies to objects with voxel images, and voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. ShadowIndex= allows you to make the game draw the shadow based on either the body or the rotors.  
 
==See also==
* [[Shadow]]
* [[NoShadow]]

Revision as of 11:10, 20 December 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShadowIndex
File(s): Art(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!


Only applies to objects with voxel images, and voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. ShadowIndex= allows you to make the game draw the shadow based on either the body or the rotors.

See also