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IsPowered: Difference between revisions

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m SuperWeaponTypes already linked in header
Marshall (talk | contribs)
added note on powered buildings
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Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether its providing [[BuildingType]] drains power or not.
Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether the [[BuildingType]] that provides the superweapon drains power or not.
 
However, if the [[BuildingType]] that provides the superweapon has {{TTL|Powered|yes}} set, then the superweapon will still be disabled/pause recharging during low power situations (as if the SuperWeaponType had {{TTL|IsPowered|yes}} set) (case in point: The Spy Plane superweapon is still powered in the unmodded game despite having {{TTL|IsPowered|false}} set, because the Radar Tower has {{TTL|Powered|yes}} set).

Revision as of 07:12, 9 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsPowered
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: SuperWeaponTypes


Specifies whether this SuperWeaponType should be disabled and pause its charge timer when the player enters a low power situation. Unless specifically set to 'no', the super weapon will go on hold regardless of whether the BuildingType that provides the superweapon drains power or not.

However, if the BuildingType that provides the superweapon has Template:TTL set, then the superweapon will still be disabled/pause recharging during low power situations (as if the SuperWeaponType had Template:TTL set) (case in point: The Spy Plane superweapon is still powered in the unmodded game despite having Template:TTL set, because the Radar Tower has Template:TTL set).