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OccupyWeapon: Difference between revisions

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Added incomplete template - D, I cannot figure out from your table where the hell this gets listed.
 
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{{stub}}
{{Flag
|name=OccupyWeapon
|files={{Categ|Rules(md).ini}}
|values={{Values|string|[[Weapons]]}}
|types={{Categ|TechnoTypes}}
|ra2=yes
|yr=yes
|rp=yes
}}


{{Automatictypelist}}
Specifies the weapon that this unit should use when occupying an urban structure or bunker. The unit should have {{TTL|Occupier}}=yes set.
 
The unit will then fire its designated OccupyWeapon from the structure at a specific global {{TTL|OccupyWeaponRange}} and damage the target using the weapon's {{TTL|Damage}} multiplied by {{TTL|OccupyDamageMultiplier}}(global). The rate of fire of the weapon should be the weapon's {{TTL|ROF}} multiplied by {{TTL|OccupyROFMultiplier}}(global).
 
When the unit has become elite, it will use its {{TTL|EliteOccupyWeapon}}. If there is no such tag set, it will continue using its OccupyWeapon to fire.

Revision as of 19:11, 2 October 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OccupyWeapon
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Applicable to: TechnoTypes


Specifies the weapon that this unit should use when occupying an urban structure or bunker. The unit should have Template:TTL=yes set.

The unit will then fire its designated OccupyWeapon from the structure at a specific global Template:TTL and damage the target using the weapon's Template:TTL multiplied by Template:TTL(global). The rate of fire of the weapon should be the weapon's Template:TTL multiplied by Template:TTL(global).

When the unit has become elite, it will use its Template:TTL. If there is no such tag set, it will continue using its OccupyWeapon to fire.