ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Cyborg: Difference between revisions
Jump to navigation
Jump to search
m Correcting flag name |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
||
Line 13: | Line 13: | ||
}} | }} | ||
Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going Berzerk. However, {{ | Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going Berzerk. However, {{f|BerzerkAllowed|link}}= in [General] must be set to yes for the latter to take effect. | ||
The Berzerk ability seems to have no effect in Red Alert 2 and Yuri's Revenge through BerzerkAllowed=, however, through AI Scripting, this can be re-enabled (see [[AI/ScriptActions]] for more info). | The Berzerk ability seems to have no effect in Red Alert 2 and Yuri's Revenge through BerzerkAllowed=, however, through AI Scripting, this can be re-enabled (see [[AI/ScriptActions]] for more info). |
Revision as of 07:50, 27 November 2009
Flag: | Cyborg |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going Berzerk. However, BerzerkAllowed= in [General] must be set to yes for the latter to take effect.
The Berzerk ability seems to have no effect in Red Alert 2 and Yuri's Revenge through BerzerkAllowed=, however, through AI Scripting, this can be re-enabled (see AI/ScriptActions for more info).