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BerzerkAllowed

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BerzerkAllowed
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: CombatDamage

Logic related to BerzerkAllowed, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



in Tiberian Sun, defines whether InfantryTypes with Cyborg=yes will go berzerk when they are damaged and their health drops below [AudioVisual]ConditionYellow=. Berzerking units can be controlled, but they consider friendly units (not buildings) as targets in their threat scan and will attack them automatically.

There is no way to stop a unit from berzerking.

This flag does not affect the behavior of the Go Berzerk script action 2 and map action 91.

In Red Alert 2 and Yuri's Revenge this tag is parsed, but the logic that enables berserk on damaged infantry is missing.