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BerzerkAllowed
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| Flag: | BerzerkAllowed |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | CombatDamage |
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| Warning: | There are 1 numbered subpages of this page. These pages should all be merged into this page. |
in Tiberian Sun, defines whether InfantryTypes with Cyborg=yes will go berzerk when they are damaged and their health drops below [AudioVisual]→ConditionYellow=. Berzerking units can be controlled, but they consider friendly units (not buildings) as targets in their threat scan and will attack them automatically.
There is no way to stop a unit from berzerking.
This flag does not affect the behavior of the Go Berzerk script action 2 and map action 91.
In Red Alert 2 and Yuri's Revenge this tag is parsed, but the logic that enables berserk on damaged infantry is missing.