ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DigSound: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
No edit summary
Line 14: Line 14:
Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini.
Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini.


In Red Alert 2 and Yuri's Revenge, however, this logic was broken for the Nuclear Missile siren. This is a simple issue if you're re-adding subterranean units to Red Alert 2. Assign the sound as dummy, and assign the sounds of your choice to the burrowing animations in Art(md).ini. Any sound in the Sound(md).ini can be assigned.
In Red Alert 2 and Yuri's Revenge, however, this logic was broken for the nuclear missile siren. This is a simple issue if you're re-adding subterranean units to Red Alert 2. Assign the sound as dummy, and assign the sounds of your choice to the burrowing animations in Art(md).ini. Any sound in the Sound(md).ini can be assigned.

Revision as of 17:05, 19 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DigSound
File(s): Rules(md).ini
Values: Sound file defined in Sound(md).ini
Applicable to: General


Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini.

In Red Alert 2 and Yuri's Revenge, however, this logic was broken for the nuclear missile siren. This is a simple issue if you're re-adding subterranean units to Red Alert 2. Assign the sound as dummy, and assign the sounds of your choice to the burrowing animations in Art(md).ini. Any sound in the Sound(md).ini can be assigned.