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DigSound: Difference between revisions
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Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini. | Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini. | ||
In Red Alert 2 and Yuri's Revenge, however, this logic was broken for the | In Red Alert 2 and Yuri's Revenge, however, this logic was broken for the nuclear missile siren. This is a simple issue if you're re-adding subterranean units to Red Alert 2. Assign the sound as dummy, and assign the sounds of your choice to the burrowing animations in Art(md).ini. Any sound in the Sound(md).ini can be assigned. |
Revision as of 17:05, 19 April 2008
Flag: | DigSound |
File(s): | Rules(md).ini |
Values: | Sound file defined in Sound(md).ini |
Applicable to: | General |
Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini.
In Red Alert 2 and Yuri's Revenge, however, this logic was broken for the nuclear missile siren. This is a simple issue if you're re-adding subterranean units to Red Alert 2. Assign the sound as dummy, and assign the sounds of your choice to the burrowing animations in Art(md).ini. Any sound in the Sound(md).ini can be assigned.