DeathWeapon: Difference between revisions
rewrite in light of talk page comments, added 'as a concept' and 'see also' sections |
m added links to current primary weapon |
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Specifies the default [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use when a unit with {{TTL|Explodes|yes}} set is destroyed. This is only used if the exploding unit does not have a ''current'' primary weapon | Specifies the default [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use when a unit with {{TTL|Explodes|yes}} set is destroyed. This is only used if the exploding unit does not have a [[Primary#Current_Primary_Weapon|''current'' primary weapon]]) ''and'' has not specified its own [[DeathWeapon#For_TechnoTypes|{{tt|DeathWeapon}}{{Sup|{{arr|d}}}}]]. | ||
=For TechnoTypes= | =For TechnoTypes= | ||
{{Flag | {{Flag | ||
|values={{values|string|[[Weapons]]}} | |values={{values|string|[[Weapons]]}} | ||
|default=none | |default=none* (default is not hard-coded or pre-determined from INI code, but is instead taken to be the unit's [[Primary#Current_Primary_Weapon|current primary weapon]]) | ||
|types={{Categ|TechnoTypes}} | |types={{Categ|TechnoTypes}} | ||
|ra2=yes | |ra2=yes |
Revision as of 19:44, 20 April 2008
As a concept
When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting Template:TTL on the object - this tells the game to fire a weapon at the cell previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined.
For [CombatDamage]
Flag: | DeathWeapon |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Weapons) |
Default: | none |
Applicable to: | CombatDamage |
Specifies the default death weapon↑ to use when a unit with Template:TTL set is destroyed. This is only used if the exploding unit does not have a current primary weapon) and has not specified its own DeathWeapon↓.
For TechnoTypes
Flag: | DeathWeapon |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Weapons) |
Default: | none* (default is not hard-coded or pre-determined from INI code, but is instead taken to be the unit's current primary weapon) |
Applicable to: | TechnoTypes |
Specifies the death weapon↑ to use when this unit is destroyed in-game (assuming that this unit also has Template:TTL set). Note that DeathWeapon on the unit overrides any other method↑ for determing the death weapon↑ to use.