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IonCannonDamage: Difference between revisions

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In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|{{Categ|IonCannon}}}}. Obsolete in later games.
In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{f|Type|{{Categ|IonCannon|link}}}}. Obsolete in later games.


==RockPatch Info==
==RockPatch Info==
[[Image:Rpo.png]] If you are using a Super Weapon with {{TTL|Type|IonCannon}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with {{TTL|Type|IonCannon}}.
[[Image:Rpo.png]] If you are using a Super Weapon with {{f|Type|IonCannon|link}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with {{f|Type|IonCannon|link}}.

Revision as of 08:13, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonDamage
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: None
Default: 0 ?
Applicable to: CombatDamage

Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In TS, specifies the amount of damage inflicted by a Super Weapon with Type=link. Obsolete in later games.

RockPatch Info

If you are using a Super Weapon with Type=IonCannon in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with Type=IonCannon.