ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
IonCannonDamage: Difference between revisions
Jump to navigation
Jump to search
Nighthawk200 (talk | contribs) Updated. |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
||
Line 13: | Line 13: | ||
}} | }} | ||
In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{ | In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{f|Type|{{Categ|IonCannon|link}}}}. Obsolete in later games. | ||
==RockPatch Info== | ==RockPatch Info== | ||
[[Image:Rpo.png]] If you are using a Super Weapon with {{ | [[Image:Rpo.png]] If you are using a Super Weapon with {{f|Type|IonCannon|link}} in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with {{f|Type|IonCannon|link}}. |
Revision as of 08:13, 27 November 2009
Flag: | IonCannonDamage |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Special Values: | None |
Default: | 0 ? |
Applicable to: | CombatDamage |
Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
In TS, specifies the amount of damage inflicted by a Super Weapon with Type=link. Obsolete in later games.
RockPatch Info
If you are using a Super Weapon with Type=IonCannon in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with Type=IonCannon.