ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
MindControl: Difference between revisions
Jump to navigation
Jump to search
m Adding Bugs marker |
Millefeuille (talk | contribs) No edit summary |
||
Line 10: | Line 10: | ||
}} | }} | ||
If set, this warhead will mind-control the target units instead of inflicting <tt>[[Damage]]=</tt> on them. As a consequence, objects that are <tt>[[ImmuneToPsionics]]=yes</tt> cannot be targeted or | If set, this warhead will mind-control the target units instead of inflicting <tt>[[Damage]]=</tt> on them. As a consequence, objects that are <tt>[[ImmuneToPsionics]]=yes</tt> cannot be targeted or affected by this warhead. | ||
==Interaction== | |||
===Damage=== | |||
In RA2, the <tt>Damage=</tt> on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one. | In RA2, the <tt>Damage=</tt> on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one. | ||
In YR, the <tt>Damage=</tt> defines how many units can be controlled by the firing unit. | In YR, the <tt>Damage=</tt> defines how many units can be controlled by the firing unit. | ||
{{Bugs}}Due to the aforementioned change in Damage handling, certain units carried over from RA2 have unintended capabilities (''Psi Commando, for example, can control up to 15 units from very long range when he turns Elite''). | {{Bugs}}Due to the aforementioned change in Damage handling, certain units carried over from RA2 have unintended capabilities (''Psi Commando, for example, can control up to 15 units from very long range when he turns Elite''). | ||
===CellSpread, Inaccuracy=== | |||
Warheads with {{Tt|[[MindControl]]}} ignore spread and inaccuracy - the moment the weapon is fired, the link is established to the target, even if the target is not hit directly. All other targets in the spread are ignored. |
Revision as of 21:14, 30 April 2015
Flag: | MindControl |
File(s): | Rules(md).ini |
Values: | boolean (yes/no or true/false) |
Default: | no |
Applicable to: | Warheads |
If set, this warhead will mind-control the target units instead of inflicting Damage= on them. As a consequence, objects that are ImmuneToPsionics=yes cannot be targeted or affected by this warhead.
Interaction
Damage
In RA2, the Damage= on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one. In YR, the Damage= defines how many units can be controlled by the firing unit.
Bugs/Side-Effects/Unexpected Limitations
Due to the aforementioned change in Damage handling, certain units carried over from RA2 have unintended capabilities (Psi Commando, for example, can control up to 15 units from very long range when he turns Elite).CellSpread, Inaccuracy
Warheads with MindControl ignore spread and inaccuracy - the moment the weapon is fired, the link is established to the target, even if the target is not hit directly. All other targets in the spread are ignored.