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MindControl: Difference between revisions

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If set, this warhead will mind-control the target units instead of inflicting <tt>[[Damage]]=</tt> on them. As a consequence, objects that are <tt>[[ImmuneToPsionics]]=yes</tt> cannot be targeted or damaged by this warhead.
If set, this warhead will mind-control the target units instead of inflicting <tt>[[Damage]]=</tt> on them. As a consequence, objects that are <tt>[[ImmuneToPsionics]]=yes</tt> cannot be targeted or affected by this warhead.


==Interaction==
===Damage===
In RA2, the <tt>Damage=</tt> on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one.  
In RA2, the <tt>Damage=</tt> on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one.  
In YR, the <tt>Damage=</tt> defines how many units can be controlled by the firing unit.  
In YR, the <tt>Damage=</tt> defines how many units can be controlled by the firing unit.  


{{Bugs}}Due to the aforementioned change in Damage handling, certain units carried over from RA2 have unintended capabilities (''Psi Commando, for example, can control up to 15 units from very long range when he turns Elite'').
{{Bugs}}Due to the aforementioned change in Damage handling, certain units carried over from RA2 have unintended capabilities (''Psi Commando, for example, can control up to 15 units from very long range when he turns Elite'').
===CellSpread, Inaccuracy===
Warheads with {{Tt|[[MindControl]]}} ignore spread and inaccuracy - the moment the weapon is fired, the link is established to the target, even if the target is not hit directly. All other targets in the spread are ignored.

Revision as of 21:14, 30 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MindControl
File(s): Rules(md).ini
Values: boolean (yes/no or true/false)
Default: no
Applicable to: Warheads


If set, this warhead will mind-control the target units instead of inflicting Damage= on them. As a consequence, objects that are ImmuneToPsionics=yes cannot be targeted or affected by this warhead.

Interaction

Damage

In RA2, the Damage= on the weapon carrying this warhead is ignored, and the unit that fires it can only control one unit at a time, as it attacks the second one, it will lose control over the first one. In YR, the Damage= defines how many units can be controlled by the firing unit.

Bugs/Side-Effects/Unexpected Limitations

Due to the aforementioned change in Damage handling, certain units carried over from RA2 have unintended capabilities (Psi Commando, for example, can control up to 15 units from very long range when he turns Elite).

CellSpread, Inaccuracy

Warheads with MindControl ignore spread and inaccuracy - the moment the weapon is fired, the link is established to the target, even if the target is not hit directly. All other targets in the spread are ignored.