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Bullets: Difference between revisions

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de-dz, dz was so wrong... (didn't we have a template to mark up dz-wrongness?)
m fsdsgfh... categ existence broke the magic of categ
 
Line 1: Line 1:
{{flag
{{flag
|values={{values|boolean}}
|values={{values|boolean}}
|types={{categ|warheads}}
|types={{categ|Warhead|Warheads}}
|default=0
|default=0
|ra2=yes
|ra2=yes

Latest revision as of 07:40, 20 July 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bullets
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 0
Applicable to: Warheads


In Red Alert 2

If set, an InfantryType wielding a weapon with this warhead uses Tip:MachineGun as its IFV name, instead of following the normal naming rules.

In Yuri's Revenge

Logic related to Bullets, as a whole or in part, is obsolete in Yuri's Revenge.

This flag is parsed, but has absolutely no effect.