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NoSpawnAlt: Difference between revisions
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Filename correction and minor touch-ups |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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If {{ | If {{f|AltImage|link}} is set on this [[VehicleType]] then the vehicle will use a different image when it runs out of spawns. Examples include the [[CNC:Dreadnought|Dreadnought]], [[CNC:Destroyer|Destroyer]], and [[CNC:V3|V3 Rocket Launcher]]. The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image. The {{f|AltImage|link}} filename is derived from the normal {{f|Image|link}} by suffixing it with {{Tt|WO}} ("without"). For example, the Destroyer ({{Tt|DEST.vxl}}) has an alternate image of {{Tt|DESTWO.vxl}}. | ||
{{ | {{f|AltImage|link}} only works on voxel-based units. | ||
{{W}}This will cause an [[Internal Error]] if set on a vehicle that does not have the ability to spawn objects. | {{W}}This will cause an [[Internal Error]] if set on a vehicle that does not have the ability to spawn objects. |
Revision as of 08:21, 27 November 2009
Flag: | NoSpawnAlt |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | 0 |
Applicable to: | VehicleTypes |
If AltImage is set on this VehicleType then the vehicle will use a different image when it runs out of spawns. Examples include the Dreadnought, Destroyer, and V3 Rocket Launcher. The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image. The AltImage filename is derived from the normal Image by suffixing it with WO ("without"). For example, the Destroyer (DEST.vxl) has an alternate image of DESTWO.vxl. AltImage only works on voxel-based units.
This will cause an Internal Error if set on a vehicle that does not have the ability to spawn objects.