Width: Difference between revisions
I don't have any ini files here, so somebody go and fact-check/fix this |
Updating per exe |
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{{Flag | {{Flag | ||
|files={{Categ|ini=rules}}, Maps | |files={{Categ|ini=rules}}, Maps | ||
|types={{Categ|SmudgeTypes}}, {{Categ|Header}}, {{Categ|RandomMap}} | |||
|values={{values|unsigned integers}} | |values={{values|unsigned integers}} | ||
|ts=yes | |ts=yes | ||
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==In Rules== | ==In Rules== | ||
In {{rules}}, this flag is placed on [[SmudgeTypes]], and tells the game the | In {{rules}}, this flag is placed on [[SmudgeTypes]], and tells the game the amount of cells occupied by this smudge along the X axis (in map cell terms, meaning top-right -> bottom-left). | ||
==In Maps== | ==In Maps== |
Revision as of 20:26, 29 December 2008
Flag: | Width |
File(s): | rules(md).ini, Maps |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | SmudgeTypes, Header, RandomMap |
In Rules
In Rules(md).ini, this flag is placed on SmudgeTypes, and tells the game the amount of cells occupied by this smudge along the X axis (in map cell terms, meaning top-right -> bottom-left).
In Maps
[Header]
In the header of maps, this flag tells the game the length of its preview's X-axis in pixels, i.e. its width in 2-dimensional image terms.
[RandomMap]
On saved random maps, Width also gives the "width" of the map in the sense of its length from east edge to west edge (i.e. diagonally from top-right to bottom-left). This is done on a scale from 1 to 5, with 1 signifying a small map, and 5 signifying a very large one. Presumably, this is done for automatic selection of maps in quick matches or something similar. (iow, so a user can select he would like to play on a "large" map, for example.)
This value cannot be set manually - it is determined automatically by the Random Map Generator.