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CrateGoodie: Difference between revisions
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|fs=yes | |fs=yes | ||
}} | }} | ||
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{TTL|UnitCrateType| | Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{TTL|UnitCrateType|none}} to be set in the <tt>[CrateRules]</tt> section; though this is true by default. | ||
==Note== | ==Note== | ||
In Red Alert 2, any VehicleType with {{TTL|Naval|yes}} should have <tt>CrateGoodie=no</tt> set. While the logic works with naval units, maps with no water invariably lead to an [[Internal Error]] when a naval goodie is procured. | In Red Alert 2, any VehicleType with {{TTL|Naval|yes}} should have <tt>CrateGoodie=no</tt> set. While the logic works with naval units, maps with no water invariably lead to an [[Internal Error]] when a naval goodie is procured. |
Revision as of 07:17, 20 August 2009
Flag: | CrateGoodie |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | VehicleTypes |
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires Template:TTL to be set in the [CrateRules] section; though this is true by default.
Note
In Red Alert 2, any VehicleType with Template:TTL should have CrateGoodie=no set. While the logic works with naval units, maps with no water invariably lead to an Internal Error when a naval goodie is procured.