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CrateGoodie

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CrateGoodie
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no (However the documentation says "yes")
Applicable to: VehicleTypes


Determines whether the VehicleType is able to be procured as a crate goodie. Also requires UnitCrateType=none to be set in the [CrateRules] section; though this is true by default.

Note

From the above text, I tried using it in YR and it gave me weird results, and IE doesn't happen even when playing on a map without water. The details are as follows:
1.VehicleTypes with Naval=yes will appear near a body of water nearby.
2.If there is no body of water nearby, VehicleTypes with Naval=yes will appear under the bridge instead.
3.Gives credit to the player instead if the box is picked up by a unit in the water instead of VehicleTypes with Naval=yes
4.Gives credit to the player instead if the box is picked up If VehicleTypes with Naval=yes cannot actually appear