CrateGoodie
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Flag: | CrateGoodie |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no (However the documentation says "yes") |
Applicable to: | VehicleTypes |
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires UnitCrateType=none to be set in the [CrateRules] section; though this is true by default.
Note
- In Red Alert 2, any VehicleTypes with Naval=yes should have CrateGoodie=no set. While the logic works with naval units, maps with no water invariably lead to an Internal Error when a naval goodie is procured.
From the above text, I tried using it in YR and it gave me weird results, and IE doesn't happen even when playing on a map without water. The details are as follows:
1.VehicleTypes with Naval=yes will appear near a body of water nearby.
2.If there is no body of water nearby, VehicleTypes with Naval=yes will appear under the bridge instead.
3.Gives credit to the player instead if the box is picked up by a unit in the water instead of VehicleTypes with Naval=yes
4.Gives credit to the player instead if the box is picked up If VehicleTypes with Naval=yes cannot actually appear
DEST and CrateGoodie=yes in YR