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Engineer: Difference between revisions
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|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|values={{Categ|InfantryTypes}} | |values={{Categ|InfantryTypes}} | ||
|default= | |default=none | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|yr=yes | |yr=yes |
Revision as of 01:44, 22 August 2009
Flag: | Engineer |
File(s): | rules(md).ini |
Values: | InfantryTypes |
Default: | none |
Applicable to: | General |
Defines an InfantryType that will spawn from a destroyed construction yard. However, Red Alert 2 (and Yuri's Revenge) do not distinguish between factions so the Engineer spawned will always be the infantry defined by this tag.
Flag: | Engineer |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Determines whether this InfantryType has the properties of an engineer, which allows that infantry to enter any structure that has Template:TTL set, capture any structure that has Template:TTL set and to repair any structures owned by that player.