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HideIfNoOre: Difference between revisions

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This rather unusual flag does exactly what it says on the tin. If the cell in which this animation is triggered does not contain a TiberiumType, then the animation is "hidden". In other words, the animation plays, all spawned particles will get created, and so on, except that none of it will be shown on screen.
This rather unusual flag does exactly what it says on the tin. If the cell in which this animation is triggered does not contain a [[Tiberiums|Tiberium type]], then the animation is "hidden". In other words, the animation plays, all spawned particles will get created, and so on, except that none of it will be shown on screen.


Curiously, this same hiding effect happens to the {{f|Behind|link}} animation whenever the Show Hidden Objects option is disabled in the game menu.
Curiously, this same hiding effect happens to the {{f|Behind|link}} animation whenever the Show Hidden Objects option is disabled in the game menu.
== See Also ==
* [[IsAnimatedTiberium]]

Revision as of 09:58, 3 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: HideIfNoOre
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Animations


This rather unusual flag does exactly what it says on the tin. If the cell in which this animation is triggered does not contain a Tiberium type, then the animation is "hidden". In other words, the animation plays, all spawned particles will get created, and so on, except that none of it will be shown on screen.

Curiously, this same hiding effect happens to the Behind animation whenever the Show Hidden Objects option is disabled in the game menu.

See Also