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Elasticity: Difference between revisions

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Starkku (talk | contribs)
Added more info on usage of this on VoxelAnims & debris-type Animations.
Starkku (talk | contribs)
m Fixed indentation - should've spent more time reading help files.
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===On Projectiles===
==On Projectiles==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
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Determines the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75).
Determines the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75).


===On Animation Debris===
==On Animation Debris==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
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Determines the bounciness of a debris animation with <tt>[[Bouncer]]=yes</tt>.
Determines the bounciness of a debris animation with <tt>[[Bouncer]]=yes</tt>.


===On Voxel Debris===
==On Voxel Debris==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}

Revision as of 14:50, 7 January 2012

On Projectiles

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Elasticity
File(s): Rules(md).ini
Values: float
Default: 0.75
Applicable to: Projectiles


Determines the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75).

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Elasticity
File(s): Art(md).ini
Values: float
Default: ?
Applicable to: Animations


Determines the bounciness of a debris animation with Bouncer=yes.

On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Elasticity
File(s): Rules(md).ini
Values: float
Default: ?
Applicable to: VoxelAnims


Determines the bounciness of a voxel debris animation.