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Elasticity

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On Projectiles

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Elasticity
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.75
Applicable to: Projectiles

Logic related to Elasticity, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This flag specifies the bounciness of the projectile on a scale of 0.0 - 1.0.

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Elasticity
File(s): art(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.75
Applicable to: Animations


This flag specifies the bounciness of a debris animation with Bouncer=yes.

Notes

Shape debris never truly bounces because the animation ends when it expires. Therefore, for shape debris, this is only used to successfully create the animation specified by [Animation]BounceAnim=(animation). It could be a regular animation or another debris.

  • Continuously creating shape debris with a smaller [Animation]MinZVel=(integer) is a method to simulate bouncing. Correspondingly, such 'bouncing' cannot inherit the direction of the original debris.

On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Elasticity
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.75
Applicable to: VoxelAnims


This flag specifies the bounciness of a voxel debris animation.