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Elasticity
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On Projectiles
| Flag: | Elasticity |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0.75 |
| Applicable to: | Projectiles |
| |
This flag specifies the bounciness of the projectile on a scale of 0.0 - 1.0.
On Animation Debris
| Flag: | Elasticity |
| File(s): | art(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0.75 |
| Applicable to: | Animations |
This flag specifies the bounciness of a debris animation with Bouncer=yes.
Notes
Shape debris never truly bounces because the animation ends when it expires. Therefore, for shape debris, this is only used to successfully create the animation specified by [Animation]→BounceAnim=(animation). It could be a regular animation or another debris.
- Continuously creating shape debris with a smaller [Animation]→MinZVel=(integer) is a method to simulate bouncing. Correspondingly, such 'bouncing' cannot inherit the direction of the original debris.
On Voxel Debris
| Flag: | Elasticity |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0.75 |
| Applicable to: | VoxelAnims |
This flag specifies the bounciness of a voxel debris animation.