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Naval: Difference between revisions
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==On [[VehicleTypes]]== | ==On [[VehicleTypes]]== | ||
If set to yes, determines that this vehicle can only be built by a factory with <tt>Naval=yes</tt> set. | |||
Additionally, <tt>Naval=yes</tt> | Additionally, <tt>Naval=yes</tt> is used to designate what is considered a "naval" target for {{f|NavalTargeting|link}} logic. |
Revision as of 03:46, 24 January 2012
Flag: | Naval |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | BuildingTypes, VehicleTypes |
On BuildingTypes
If set to yes, this flag forces a Factory=UnitType building to only build VehicleTypes with a corresponding Naval=yes flag set. This flag serves as the only real logical distinction between a land-based vehicle factory and a naval-based ship factory.
On VehicleTypes
If set to yes, determines that this vehicle can only be built by a factory with Naval=yes set.
Additionally, Naval=yes is used to designate what is considered a "naval" target for NavalTargeting logic.