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RandomRate: Difference between revisions

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Created page with "This tag holds two values. These specify the range at which a random Rate= will be generated. This makes the debris spin (because its animation is of the debris spinning) at a..."
 
Crimsonum (talk | contribs)
Added flag section and a warning about random events
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This tag holds two values. These specify the range at which a random Rate= will be generated. This makes the debris spin (because its animation is of the debris spinning) at a random speed each time the debris is generated.
{{Flag
|name=RandomRate
|files={{Categ|Art(md).ini}}
|values=Two [[Help:Values#Integers|Integers]], separated by comma
|default=0,0
|types={{Categ|Animations}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
This tag holds two values. These specify the range at which a random Rate= will be generated. In debris animations, this makes the debris spin (because its animation is of the debris spinning) at a random speed each time the debris is generated.
 
{{HorizontalBar|In Tiberian Sun, random events are known to cause Reconnection Errors. The game has trouble synchronizing random events between players. Use RandomRate with caution.|image=Warning.png}}

Revision as of 06:19, 8 September 2018

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Flag: RandomRate
File(s): Art(md).ini
Values: Two Integers, separated by comma
Default: 0,0
Applicable to: Animations


This tag holds two values. These specify the range at which a random Rate= will be generated. In debris animations, this makes the debris spin (because its animation is of the debris spinning) at a random speed each time the debris is generated.

In Tiberian Sun, random events are known to cause Reconnection Errors. The game has trouble synchronizing random events between players. Use RandomRate with caution.