ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

LowRadarColor: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
Created page with "{{Flag |values={{Values|colors}} |default=false |files=Terrain Control INI files |types={{Categ|TileSets}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes |tsobsolete=y..."
 
Crimsonum (talk | contribs)
m Removed C&P mistake.
Line 1: Line 1:
{{Flag
{{Flag
|values={{Values|colors}}
|values={{Values|colors}}
|default=false
|files=[[Terrain Control INI files]]
|files=[[Terrain Control INI files]]
|types={{Categ|TileSets}}
|types={{Categ|TileSets}}

Revision as of 13:11, 4 October 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LowRadarColor
File(s): Terrain Control INI files
Values: Colors: R,G,B format
Applicable to: TileSets

Logic related to LowRadarColor, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Presumably, this flag would have defined the radar color for the tiles in this tile set to be displayed at lowest map height. For all heights in-between this and HighRadarColor, the game would calculate the color from a linear color gradient.

However, the low radar color attribute is encoded in the TMP files themselves. This allows for defining the radar color at cell level albeit making this flag obsolete in the process.