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Created page with "Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. {{bugs}} In Tiberi..."
 
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Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit.  
Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. Unlike their corresponding tag [[PreProductionAnim]], these are used and functioning in RA2.


A test on conyards, barracks, war factories, airpads, repair depots, and refineries in RA2 shows that:


{{bugs}}
*Conyards play an anim once every time a building is created 
In Tiberian sun, ProductionAnims worked on refineries aswell, but the functionality of them in RA2 on refineries seems to have been lost. [[PreProductionAnim]] entries still work on refineries in ra2, however.
*War factories play an anim once every time a vehicle is created
*Refineries play an animation once every time a harvester docks
*Depots do nothing
*Barracks do nothing
*Airpads do nothing


==See Also==
==See Also==
*[[PreProductionAnim]]
*[[PreProductionAnim]]

Revision as of 20:01, 5 August 2021

Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. Unlike their corresponding tag PreProductionAnim, these are used and functioning in RA2.

A test on conyards, barracks, war factories, airpads, repair depots, and refineries in RA2 shows that:

  • Conyards play an anim once every time a building is created
  • War factories play an anim once every time a vehicle is created
  • Refineries play an animation once every time a harvester docks
  • Depots do nothing
  • Barracks do nothing
  • Airpads do nothing

See Also