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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|VehicleTypes}}
|types=[[BuildingTypes]]
|values={{values|boolean}}
|values={{Values|string|like ''Green01''}}
|default=none
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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Specifies the explicit isometric tile type filename (which must exist in every theater MIX file) that this structure will be converted to when constructed and placed on the map. This was used in Tiberian Sun to enable players to build pavement (an isometric tile type rather than a structure) and can also be used for the same effect in Red Alert 2.
Specifies the explicit isometric tile type filename (which must exist in every theater MIX file) that this structure will be converted to when constructed and placed on the map. This was used in Tiberian Sun to enable players to build pavement (an isometric tile type rather than a structure) and can also be used for the same effect in Red Alert 2.
In fact, it will be filled according to the general square of the FoundationType, rather than strictly according to which cell it occupies.
*For Ares' Custom Foundation Logic, you can directly use the labels ''Foundation.X='' and ''Foundation.Y='' to determine the length and width of the rectangle, without writing any labels such as Foundation.N=N,N FoundationOutline.0=N,N
==See Also==
[[Foundation]]

Latest revision as of 10:17, 30 October 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ToTile
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: like Green01)
Default: none
Applicable to: BuildingTypes



Specifies the explicit isometric tile type filename (which must exist in every theater MIX file) that this structure will be converted to when constructed and placed on the map. This was used in Tiberian Sun to enable players to build pavement (an isometric tile type rather than a structure) and can also be used for the same effect in Red Alert 2.

In fact, it will be filled according to the general square of the FoundationType, rather than strictly according to which cell it occupies.

  • For Ares' Custom Foundation Logic, you can directly use the labels Foundation.X= and Foundation.Y= to determine the length and width of the rectangle, without writing any labels such as Foundation.N=N,N FoundationOutline.0=N,N

See Also

Foundation