ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
HideIfNoOre: Difference between revisions
Jump to navigation
Jump to search
Added links |
mNo edit summary |
||
Line 12: | Line 12: | ||
== See Also == | == See Also == | ||
* [[IsAnimatedTiberium]] | * [[IsAnimatedTiberium]], a similar flag that also stops the animation when the overlay is removed. |
Revision as of 10:18, 3 January 2023
Flag: | HideIfNoOre |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Animations |
This rather unusual flag does exactly what it says on the tin. If the cell in which this animation is triggered does not contain a Tiberium type, then the animation is "hidden". In other words, the animation plays, all spawned particles will get created, and so on, except that none of it will be shown on screen.
Curiously, this same hiding effect happens to the Behind animation whenever the Show Hidden Objects option is disabled in the game menu.
See Also
- IsAnimatedTiberium, a similar flag that also stops the animation when the overlay is removed.