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Tiled: Difference between revisions
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{{Flag | |||
|files={{Categ|Art(md).ini}} | |||
|values={{Values|Boolean|yes|no|1|0}} | |||
|types={{Categ|Art(md).ini}} | |||
|ts=no | |||
|fs=no | |||
|ets=no | |||
|ra2=yes | |||
|yr=yes | |||
|rp=no | |||
}} | |||
Tiled=yes makes the anim "stack" upwards. | Tiled=yes makes the anim "stack" upwards. | ||
Revision as of 15:11, 1 July 2024
Flag: | Tiled |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Art(md).ini |
Tiled=yes makes the anim "stack" upwards.
It is used in Tiberian Sun's [IONBEAM] so the beam draws from the top of the screen to target cell.
In theory, you can see the anim playing from top of the map to the bottom of the map.
Bugs/Side-Effects/Unexpected Limitations
- Animationsare hardcoded to use the AnimPalette=yes palette Always