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If set to 'yes', animation will be drawn with a gradual fade-out effect, starting as 100% opaque and fading to 100% transparent. Actual length of the fade-out effect is determined by the length of the animation. Defaults to 'no'. | |||
==Note== | |||
*If used together with the [[Reverse]] tag, it will cause transparency to work in reverse. That is, transparency will start at '''75''' then '''50''' then '''25''' then '''0'''. | |||
{{Bugs}} | {{Bugs}} | ||
*If this were to be used with the SHP turret Will have the following results: | *If this were to be used with the SHP turret Will have the following results: |
Latest revision as of 00:25, 25 October 2024
Flag: | Translucent |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Animations |
If set to 'yes', animation will be drawn with a gradual fade-out effect, starting as 100% opaque and fading to 100% transparent. Actual length of the fade-out effect is determined by the length of the animation. Defaults to 'no'.
Note
- If used together with the Reverse tag, it will cause transparency to work in reverse. That is, transparency will start at 75 then 50 then 25 then 0.
Bugs/Side-Effects/Unexpected Limitations
- If this were to be used with the SHP turret Will have the following results:
The more the turret is turned to the left, the Transparency will only be greatly reduced. The more the turret is turned to the right, the Transparency will only increase.