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MaximumBuildingPlacementFailures: Difference between revisions
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==Note== | ==Note== | ||
If setting this value too high, the AI will get hung up, not placing anything important and slow to build buildings, leading to the AI stagnating. | If setting this value too high, the AI will get hung up, not placing anything important and slow to build buildings, leading to the AI stagnating. Rarely this leads to defensive structure spam. | ||
See also [[PlacementDelay]]. | See also [[PlacementDelay]]. |
Revision as of 16:16, 24 March 2025
The AI tries to place buildings in an outward spiral, once a valid building location is found, devoid of unbuildable terrain or Overlays it will attempt to place the building. Any of its own units obstructing the placement will be ordered to vacate any cells intended for the building, but enemy units present or units unable to move in time will cause its attempts to fail. This tag defines how many failures before it abandons placement.
Note
If setting this value too high, the AI will get hung up, not placing anything important and slow to build buildings, leading to the AI stagnating. Rarely this leads to defensive structure spam.
See also PlacementDelay.