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Cost: Difference between revisions

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{{flag|name=Cost|values=Integer|special=None|default=None|games=RA, TS, FS, RA2, YR}}
{{meanings|Multiplier}}
The cost of a unit is the amount of credits spent on an object when it is built/trained and half of which was recovered when an object was sold in the [[Service Depot]] (before YR 1.001) or the [[Grinder]] when [[Soylent|Soylent=]] was omitted. If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar. It is set by the Cost= flag (=P).
The cost of a unit is the amount of credits spent on an object when it is built/trained and half of which was recovered when an object was sold in the [[Service Depot]] (before YR 1.001) or the [[Grinder]] when [[Soylent|Soylent=]] was omitted. If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar. It is set by the Cost= flag (=P).


[[Category:INI_Flags]]
[[Category:INI_Flags]]

Revision as of 13:00, 28 April 2005

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cost
File(s): rules(md).ini
Values: Integer
Special Values: None
Default: None


This is the primary usage of Cost; for other meanings, see Cost (Multiplier).

The cost of a unit is the amount of credits spent on an object when it is built/trained and half of which was recovered when an object was sold in the Service Depot (before YR 1.001) or the Grinder when Soylent= was omitted. If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar. It is set by the Cost= flag (=P).