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Adding A Cameo: Difference between revisions
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Cameos have to be in [[SHP]] format. If you want to convert a PCX (PNG, JPG, etc. also work) image to SHP, see [[XCC Mixer file conversion#PCX .3E SHP|Converting PCX to SHP]]. | |||
Once you have the SHP file, let's call it {{Tt|example.shp}}, you need to tell the game to use it: | |||
*Open the {{Ini|art}} file. | |||
*Find the unit that should be using this cameo. | |||
*Edit its section so that the line | |||
Cameo=whatever | |||
Open | looks like | ||
Cameo=example | |||
(the game automatically adds the {{Tt|.shp}} extension.) | |||
*There, you just told the game to look for your file and use it as a cameo for that unit. | |||
Now you have to put the file somewhere where the game can find it. See [[How to put your files in the game]]. | |||
Cameo= | |||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 09:13, 10 September 2006
Cameos have to be in SHP format. If you want to convert a PCX (PNG, JPG, etc. also work) image to SHP, see Converting PCX to SHP.
Once you have the SHP file, let's call it example.shp, you need to tell the game to use it:
- Open the art(md).ini file.
- Find the unit that should be using this cameo.
- Edit its section so that the line
Cameo=whatever
looks like
Cameo=example
(the game automatically adds the .shp extension.)
- There, you just told the game to look for your file and use it as a cameo for that unit.
Now you have to put the file somewhere where the game can find it. See How to put your files in the game.