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TiberiumExplosive: Difference between revisions

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Nighthawk200 (talk | contribs)
Updated as per DCoder's info.
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{{DeeZireInclusion}}<br />
{{Flag
Simple flag which can be set to 'yes' or 'no' and determines whether or not Ore will explode in a chain reaction when shot at by a weapon whose Warhead= has an animation with TiberiumChainReaction=yes set on one of the animations in its AnimList=.This explosive power is determined in the RULES file in the [Tiberiums] section - each type has the Power= statement which determines its explosive power although this logic appears to be disabled in Red Alert 2.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|AudioVisual}}
|values={{values|booleans}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
Contrary to popular belief, this flag does not control whether TiberiumTypes explode when shot.
 
Instead, this flag controls whether the Ore/Tiberium carried by a certain unit is explosive when that unit is destroyed. This in itself will also only apply if a certain unknown map-specific flag is set.

Revision as of 22:37, 7 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumExplosive
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: AudioVisual


Contrary to popular belief, this flag does not control whether TiberiumTypes explode when shot.

Instead, this flag controls whether the Ore/Tiberium carried by a certain unit is explosive when that unit is destroyed. This in itself will also only apply if a certain unknown map-specific flag is set.