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RepairRate: Difference between revisions

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Vinifera7 (talk | contribs)
rewritten and updated with additional information
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{{DeeZireInclusion}}<br />
{{Flag
Minutes between applying the next step of repairing a structure. The purpose of this is to cause a delay during the repair loop so that the structure does not instantly repair when you click on it.
|name=Underwater
|files={{Categ|Rules(md).ini}}
|values=float
|special=None
|default=?
|types={{Categ|General}}
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
}}
 
{{tt|RepairRate}} specifies the number of minutes between:
* Applying {{TTL|RepairStep}} to structures using the Wrench tool.
* Applying the next step of healing for units with {{TTL|SelfHealing|yes}} or the SELF_HEAL promotional bonus.

Revision as of 22:22, 28 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Underwater
File(s): Rules(md).ini
Values: float
Special Values: None
Default: ?
Applicable to: General


RepairRate specifies the number of minutes between:

  • Applying Template:TTL to structures using the Wrench tool.
  • Applying the next step of healing for units with Template:TTL or the SELF_HEAL promotional bonus.