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AlliedBaseDefenseCounts: Difference between revisions
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{{ | {{Flag | ||
|name=AlliedBaseDefenseCounts | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|General}} | |||
|values={{values|unsigned integers}} | |||
|ts=no | |||
|fs=no | |||
|ets=no | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}}<br /> | |||
This is the explicit number of base defense structures that Brutal, Medium and Easy Allied AI players will plan on making. The structures picked are those with IsBaseDefense=yes set in their entry, although that tag should not be used to get the AI to build other structures as it is also used for AI targeting and threat evaluation purposes. its tricky, but to predict how many the AI is likely to build, use this formula;-<br /> | This is the explicit number of base defense structures that Brutal, Medium and Easy Allied AI players will plan on making. The structures picked are those with IsBaseDefense=yes set in their entry, although that tag should not be used to get the AI to build other structures as it is also used for AI targeting and threat evaluation purposes. its tricky, but to predict how many the AI is likely to build, use this formula;-<br /> | ||
((Total Base Value - 2000) / 1500 x GDIBaseDefenseCoefficient) + 3 x (Difficulty Level - 1) | ((Total Base Value - 2000) / 1500 x GDIBaseDefenseCoefficient) + 3 x (Difficulty Level - 1) |
Revision as of 19:56, 20 November 2008
Flag: | AlliedBaseDefenseCounts |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
This is the explicit number of base defense structures that Brutal, Medium and Easy Allied AI players will plan on making. The structures picked are those with IsBaseDefense=yes set in their entry, although that tag should not be used to get the AI to build other structures as it is also used for AI targeting and threat evaluation purposes. its tricky, but to predict how many the AI is likely to build, use this formula;-
((Total Base Value - 2000) / 1500 x GDIBaseDefenseCoefficient) + 3 x (Difficulty Level - 1)