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AIPickWallDefensePercent: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Each time the AI picks to build a base defense, this is the percentage chance it will override picking a gun type with picking a wall (if there are any buildings left in its base with ProtectWithWall=yes set which have not yet been surrounded by walls). Listed by difficulty level, Brutal, Medium, Easy.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|unsigned integers}}
|ra2=yes
|yr=yes
|rp=yes
}}Whenever the AI chooses to construct a base defense, there is a chance it will choose to build a wall rather than an actual base defense, as long as there are structures with {{TTL|ProtectWithWall|yes}} set that are lacking walls. This is that percentage chance listed by difficulty level - Brutal, Medium, Easy.

Revision as of 21:32, 14 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIPickWallDefensePercent
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Whenever the AI chooses to construct a base defense, there is a chance it will choose to build a wall rather than an actual base defense, as long as there are structures with Template:TTL set that are lacking walls. This is that percentage chance listed by difficulty level - Brutal, Medium, Easy.