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TreeStrength: Difference between revisions

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Nighthawk200 (talk | contribs)
Updating per DCoder's info.
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{{DeeZireInclusion}}<br />
{{Flag
Because trees are terrain objects instead of buildings, their strength is determined here, and this is used when determining how much damage it takes to destroy a tree. Although the 'forest fires' logic (see below) does not work exactly as it did in Tiberian Sun, trees can still be destroyed by flame type weapons or indeed any weapon whose warhead has Fire=yes set.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|unsigned integers}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
This flag is used as the default strength for TerrainTypes that do not already have a defined {{TTL|Strength}}, or have {{TTL|Strength|-1}}.

Revision as of 22:51, 7 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TreeStrength
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


This flag is used as the default strength for TerrainTypes that do not already have a defined Template:TTL, or have Template:TTL.