ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

FlamingInfantry: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Rewrite
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
This defines the animation sequence to display when an infantry unit is destroyed as a result of being hit by a warhead with InfDeath=4 set. The animation must be from the [Animations] list and be defined in ART.INI.
|name=FlamingInfantry
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|special=None
|default=null
|types={{Categ|General}}
|games=[[RA2]], [[YR]]
}}
 
Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=4</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>.

Revision as of 05:54, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlamingInfantry
File(s): Rules(md).ini
Values: strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Specifies the animation that is played when a warhead with InfDeath=4 kills an InfantryType without NotHuman=yes.