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InfantryVirus: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This defines the animation sequence to display when an infantry unit is destroyed as a result of being hit by a warhead with InfDeath=8 set. The animation must be from the [Animations] list and be defined in ART.INI.<br />
|name=InfantryVirus
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|special=None
|default=null
|types={{Categ|General}}
|games=[[YR]]
}}
 
specifies the animation that is played when a warhead with <tt>[[InfDeath]]=8</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>.

Revision as of 05:51, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfantryVirus
File(s): Rules(md).ini
Values: strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


specifies the animation that is played when a warhead with InfDeath=8 kills an InfantryType without NotHuman=yes.