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EMPulseSparkles: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the animation to display when a warhead with EMEffect=yes set is fired. This is parsed, works and is valid in Red Alert 2 although unfortunately the EMP logic is disabled. The animation must be from the [Animations] list and be defined in ART.INI.
|name=EMPulseSparkles
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|special=None
|default=null
|types={{Categ|General}}
|games=[[TS]], [[RockPatch|YR RP]]
}}
 
{{Obsolete}}
 
Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with <tt>[[EMEffect]]=yes</tt>).

Revision as of 04:58, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMPulseSparkles
File(s): Rules(md).ini
Values: strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to EMPulseSparkles, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies an animation that is played over units affected by an Electro Magnetic Pulse (a warhead with EMEffect=yes).